About Me
I am an innovation Director working on all kinds of digital productions. These range of projects include VR, AR, game engines, physical events, web/online builds and on-set film/tv production. I got to this position by starting my career as a 3D animator/3D artist. I then was fortunate enough to move through a range of hands-on other production processes such as video editing, vfx, design and development/coding. I have previously been an associate Lecturer at UAL on the masters course for VR. I covered the 3D production line including development using Unity. I have also been a Creative Technologist in my time, being the go-to person to understand technical capabilities on various projects and understand how and why certain approaches are necessary to get the job done.